namespace Game.Const
{
	public class AttributeName
	{
		public const string INDEX = "0";

		public const string ID = "1";

		public const string X = "2";

		public const string Y = "3";

		public const string LAYER = "4";

		public const string DIR_X = "5";

		public const string CREATE_PARENT_INDEX = "6";

		public const string CREATE_INDEXS = "7";

		public const string FORCE_STAND = "8";

		public const string FRONT_NODES = "9";

		public const string AHEAD_NODES = "10";

		public const string BEHIND_NODES = "11";

		public const string BACK_NODES = "12";

		public const string HEAD_ID = "13";

		public const string HAIR_ID = "14";

		public const string BODY_ID = "15";

		public const string TOPS_ID = "16";

		public const string TOPS_ICON_ID = "17";

		public const string PANTS_ID = "18";

		public const string SHOES_ID = "19";

		public const string BROW_ID = "20";

		public const string EYE_ID = "21";

		public const string NOSE_ID = "22";

		public const string MOUTH_ID = "23";

		public const string HAIR_COLOR_R = "24";

		public const string HAIR_COLOR_G = "25";

		public const string HAIR_COLOR_B = "26";

		public const string BODY_COLOR_R = "27";

		public const string BODY_COLOR_G = "28";

		public const string BODY_COLOR_B = "29";

		public const string COLOR_R = "30";

		public const string COLOR_G = "31";

		public const string COLOR_B = "32";

		public const string STATE = "33";

		public const string MODEL_X = "34";

		public const string MODEL_Y = "39";

		public const string INT_LIST = "48";

		public const string FLOAT_VALUE = "49";

		public const string FLOAT_Y = "50";

		public const string FLOAT_RANGE = "51";

		public const string WATER_HEIGHT = "52";

		public const string WATER_Y = "53";

		public const string MAP_ID = "54";

		public const string FEATURE_ID = "55";

		public const string LOCAL_X = "57";

		public const string LOCAL_Y = "58";

		public const string INT_PARAM_1 = "59";

		public const string INT_PARAM_2 = "60";

		public const string PIXELS = "61";

		public const string FLOAT_PARAM_1 = "62";

		public const string FLOAT_PARAM_2 = "63";

		public const string MAP_X = "64";

		public const string MAP_Y = "65";

		public const string RESET_PLACE = "66";

		public const string PLACE_X = "67";

		public const string PLACE_Y = "68";

		public const string PUT_PARENT_ITEM_INDEX = "69";

		public const string PUT_PARENT_ITEM_ATTACH_TYPE = "70";

		public const string PUT_PARENT_ITEM_DEPTH_TYPE = "71";
	}
}
